Perhaps, the application of VR virtual reality technology, like the author of this vocabulary, Antoine Aalto (the author of the mental illness, "Theatrical and its duality", and the first proposed virtual reality theory), will always be in mental illness. The combination of therapeutic areas yields results. The combination of VR and medical care is currently achieved in four areas: medical intervention, clinical diagnosis, medical training, and health care. Focusing on the field of mental illness, autism is defined by mental illness experts as a more complex condition. At present, VR technology is used to assist in training autistic patients to play an active role in behavioral cognition, language communication, and life behavior.
According to Du Yasong, a professor at the Mental Health Center of Shanghai Jiao Tong University School of Medicine, autistic patients are mostly in early childhood and are a neurological dysfunction disorder due to genetic or central nervous system damage. Patients have obstacles in social communication and interaction, and the main clinical manifestations are narrow interest and stereotyped behavior. At present, China is still relatively lacking in the diagnosis and long-term treatment system of autistic patients, and the diagnosis and treatment services are far weaker than the large autistic patients. And in the case of scene training, autistic patients can complete simple daily life, outings and shopping in the supermarket, which will greatly reduce the burden on society and the family. "The training data in the United States is that a child trains 8 hours a day, 5 days a week, and trains for two years. This child has an 80% chance of going to a normal environment. However, the domestic rehabilitation agency can only provide about half an hour a day. Training time. This gap forces us to seek new technologies to assist in the diagnosis and treatment. VR technology provides us with immersive training scenarios and opens a window of hope for autistic patients."
Du Yasong, Professor, Mental Health Center, Shanghai Jiao Tong University School of Medicine
For the training of autistic patients, it is necessary to achieve a certain target behavior, target recognition, tapping or touching. The virtual environment created by VR technology is enough to satisfy children's training in this area. Yan Guangtao, a professor at the School of Electronic Information and Electrical Engineering at Shanghai Jiaotong University, said that Britain and the United States took the lead in the application of VR equipment in the high-tech field as early as the 1980s, but it was limited by the size and technical limitations of hardware tools at the time. The field is carried out. Until recently, with the development of computing power and the entire VR industry, virtual reality technology and the diagnosis and treatment of patients with mental illness have been perfectly combined. For example, treatment of phobia, detoxification and other ancillary treatment. “With the development of technology, helmets are getting lighter, cheaper and more effective. Many technical tools can also support our development of content, which makes VR applications in the medical field possible, including today. The AI ​​technology application, combined with eye tracking technology and VR technology, can capture children's eyeball activity data in an unforced environment." 翟广涛
Professor of Guangtong University, School of Electronic Information and Electrical Engineering, Shanghai Jiaotong University
About the experience of autistic patients in VR devices, gestures and gestures are based on Intel RealSense real-world technology, using 3D cameras that support Intel RealSense computing to depict people's skeletons, hands and other information. The behavior of autistic children is stereotyped, and it is difficult for the machine to analyze stereotypes. In the actual application process, using RealSense technology compared with the traditional camera, the skeleton information provided can be extracted more stably, and then analyzed by the action behavior to define whether it conforms to the definition of “stereotypeâ€, thus the next intervention. Work to make a plan.
Shanghai Colorful Deer Child Development Center
The Shanghai Colorful Deer Child Development Center is trying to use VR equipment to train some children with autism to experience and adapt to life situations. The responsible person shared and talked about the experimental scenes such as crossing roads and cafes. The presentation environment of VR technology equipment is highly compatible and practical. This kind of immersive autism diagnosis and treatment system is gradually upgrading in the field of autism. In the design of VR equipment, it will also focus more on children's details. At present, the scenes of VR combined with autism training include direction and space. Some trained patients have overcome their own fears, resistances, and are very happy to invest in the VR experience; coordination of body movements, including attention and attention. The degree is well trained.
Children are using a teacher-assisted VR device experience
Faced with the huge volume of autism patients and the lack of realistic training scenarios, VR manufacturers are working hard with some mainstream digital manufacturers to step up the lightweight VR-assisted training hardware to more users with rehabilitation needs. "At this stage, our goal is to work closely with Intel to make the commercial version a good one. After the theoretical support and theoretical foundation, and the experience of medically assisted diagnosis and treatment, we will consider the introduction of a home-based model." CEO Pan Wei said that VR technology may be a solution to the effect of rehabilitation in diseases that can be improved without medical treatment.
Most of the patients with mental illness are reflected in other problems such as pathological thinking and emotions in the brain. The characteristics of VR make it easier to train patients or treat emotional trauma to the brain, which is difficult to reproduce in real scenes. Although the immersive diagnosis and treatment of autism with VR hardware is still in the exploratory stage, the results of the treatment are digitized and staged through standardized psychotherapy, and it is now proved that the evaluation effect has a positive side. The experience and efficacy of this adjuvant treatment also need more support from training institutions and hardware and software manufacturers, and hopes to face the needs of the user market for social therapy training as soon as possible.
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